![]() Listed water cost on drugs fortbites and recog is incorrect.Being able to look under a water plane when above.Multiple Black glass materials caused by incorrect texture settings.Moon light intensity staying decreased from lightning.Damage based camera shakes now working again.Barbed Wire block has buff issues, too large area affected.May end up doing a Journal entry on it but it’s a lot more consistent now so may be overkill. PerkFromTheShadows updated, stealth rules explanation improved on perkHiddenStrike.Rockets using car explosion particle effect.Missing faces on some placements of destroyed concrete.Set roughness, metalness, and ambient occlusion textures to sRGB off for Autodesk Interactive assets.Moon sprite distance so same as sky for correct perspective/horizon clipping.Updated JoelRagdoll prefab with the new Joel2 model.The Iron Gut perk increases buff duration by 100%, not 50%, and the description on food/water is too vague.Removed artifacts from plaster material.On perks like perkGunslinger you do not gain hit counters or benefits for hitting dead enemies.Collider tags using the same name for upper and lower arms.You can have a splinted and sprained leg at the same time.Shocked buff not following ragdolled bones.Player model jumps forward of the player camera when accessing an auto turret inventory.Using turret inventory changed player camera when in 3rd person view.Edge alignment on destroyed concrete set.Global UVs, face hiding\collision on destroyed concrete set.Trees have some color issues since linear lighting update.Players could still be immune from a previous death at next blood moon.Grass and trees not spawning on many sloped areas ().Glass Pane is way too reflective including the frame.Upgraded wood planks seem to be too shiny.Destroyed blocks during join game process cause NRE on connecting client.Fire anim is not seen when setting zombies on fire.Electrocuted zombies still attack while being electrocuted.LightLOD overwriting original shadow strength.Emissive light handling of block lights.Incorrect shadow caster scale for Fir Medium.Fixed don’t allow attacking while falling or while playing a forced root motion anim(landing behaviors).If you catch a vulture on fire, the fire stays in one place while it flies around.God mode speed hotkeys not working for x and z movement.Some objects have extremely small render distance.Handheld junk turret does not get the rate of fire increase from the perk.Trader Bob profile pic missing from UI Atlas.AudioManager Play using wrong origin pos for SignalAI.Chemstation emission light blinks in and out while moving around it.Unable to harvest animals and collide with zombie corpses.Handheld torch no longer burns underwater.Impact particles have material color overwritten when spawned.Collider hinders player movement saw horse block shape.Animals are not always removed after harvest.Treasure quests no longer spawn underwater.Add storage pocket mod and cargo storage pocket mod to inventory crafting clothing tab.OnSelfDestroyedBlock & onSelfDamagedBlock were not yet functional with block tags.Wood Black Overwritten with Wood Painted 3.Added support to the waterwork’s fence, car removal no longer makes it collapse.Replanted missing ground under Rekt’s stairs.DrugVitaminsDesc needs to be updated to reflect fatigue cure.Top tier foods sell for more dukes, and no longer have economic bundles of 5 but 1, so single meals can be sold.100+ block entities to consistent LOD culling heights.40 prefab materials to use the crossfade shader.Replaced collider and shadow caster on car parts ramp.Worlds’ splat maps support PNG again to reduce world sizes.Improved Low quality water transparency, waves and smoothness.Deleted chunk water depth object creation, mat and shader.“Water Particles” video quality option to “Particles”, which now also decreases world particle count.Separated sort button on inventory/containers from the window icon.“gfx st budget” to disable streaming before setting budget.Console command “weather fogcolor” to use red for green and blue if those params not given.Improved sky fog sun punch through and to work with dark fog colors.Increased duration of the Charismatic Nature buff.Bulk updated the POI imposters after concrete pass. ![]() Removed cntSuitcase from RandomLootHelpers.Gun fire light adjusted for the new brighter first person lighting.Light from gunfire now has smooth fade in\out rather than abrupt click on\off.Optimized remaining entity texture sizes.Optimized Brute trash can texture sizes.Optimized dropped backpack texture sizes.
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